Space Obby – 3D Art

“Space Obby” was a project I worked on under Iron Fox Games / Second Monitor Games. I was responsible for the vast majority of art in the game, including characters, props, textures, and environments. Character Art I did character design, modelling, and animation for Space Obby. Props

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Reel World – 2d Art

“Reel World” was a project I worked on under Iron Fox Games / Second Monitor Games. I was responsible for the vast majority of initial character art, item art, and environment art. 2D art was used for most items, but a hybrid of 3D was used for the environments. Character Sprites Item Sprites Environment Tiles […]

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[EXTINCT/OR]

48-hour game jam project. Assets made in Blender, Substance Painter, and programmed in Unity 3D. I was the lead character programmer and character artist.

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Grenade Rifle

A personal 3D modelling project with the goal of updating an older model from 2014 with my current knowledge, both with regards to art asset creation, and concept design. The model was created in Blender 3D, textured with Substance Painter, and rendered in Unity 3D.

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GameBoy Advance

Personal 3D modelling project with the intent of creating both a high poly model and a game-ready representation of the Nintendo Game Boy Advance handheld console. Modeled in Blender 3D, textured in Substance Painter, and rendered in Blender Cycles (The high-poly versions) and Unity (The game-ready version).

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