Project Wrench
Game design, programming, character modelling and art assets.
Read More Project WrenchVelocibarber
VR Project made for the 2019 NSCC game jam. I was responsible for the game design and all art assets. Download: https://oconnelljd1.itch.io/velocibarber Video by A Wolf in VR;https://www.youtube.com/watch?v=G9lQBXehT4w
Read More VelocibarberVarious Props
A collection of art assets done as part of a school project to create usable game-ready PBR assets.
Read More Various PropsGrenade Rifle
A personal 3D modelling project with the goal of updating an older model from 2014 with my current knowledge, both with regards to art asset creation, and concept design. The model was created in Blender 3D, textured with Substance Painter, and rendered in Unity 3D.
Read More Grenade RifleDragon Conquest Environment Assets
A collection of vaguely medieval inspired environment assets created for a level design project, using a combination of Blender 3D, and Substance Designer. Image rendered in Unity.
Read More Dragon Conquest Environment AssetsZombie Alien
Character model based on a concept drawing done for a colleague. Primarily done as a study of Blender 3D’s sculpting tools. Textured in Substance Painter, rendered in both Blender 3D and Unity.
Read More Zombie AlienGameBoy Advance
Personal 3D modelling project with the intent of creating both a high poly model and a game-ready representation of the Nintendo Game Boy Advance handheld console. Modeled in Blender 3D, textured in Substance Painter, and rendered in Blender Cycles (The high-poly versions) and Unity (The game-ready version).
Read More GameBoy Advance